Break of Dawn - Privacy Policy
Effective: 12 September 2026
Applies to: Break of Dawn and the Break of Dawn Demo, on every platform they are distributed on.
Break of Dawn is made by Benjamin Schultz, trading as Kalyx Games ("we", "us"). This page explains what the game collects, why, where it goes, and what you can do about it. It is written to be read, not skimmed past.
The short version: the game sends anonymous gameplay statistics so we can balance the game and find bugs. It never collects your name, email, Steam account, or anything that identifies you as a person. You can turn it off in Settings.
1. What the game collects
1a. Automatic gameplay telemetry
While you play, the game sends a small snapshot at the end of each wave to a server we operate. Each snapshot contains:
- Gameplay state: the act and wave, lives remaining, Souls and Sacrifices, which towers are on the board and at what rank, crowns earned, the run's random seed and map layout.
- Timing: how long the run and the current wave have taken, and the time the snapshot was sent.
- Performance: frames per second, frame time, and the game speed you were playing at. This is how we find out the game runs badly on some hardware.
- Game version.
- A random client ID. A string of random characters generated the first time you run the game and stored in your local settings file. It has no connection to your name, Steam account, hardware, or IP address. Its only purpose is to let us tell that two runs came from the same installation, so a hundred runs from one very dedicated player are not mistaken for a hundred players.
- A random session ID, new each time you launch the game.
This data is sent to a Cloudflare Worker we control. Like any web server, Cloudflare's infrastructure sees the IP address of the connection while it is being made. We do not store IP addresses and do not link them to gameplay data.
1b. The run log you can choose to share
When you quit the game, it may ask whether you would like to share your run history. This is opt-in: nothing is sent unless you choose Yes. If you do, the game sends your local run history file, your operating system name (for example "Windows"), and the game version to a server we operate, which stores it in a private repository we use for bug tracking and balance work.
If you choose No, or close the prompt, nothing is sent. The run history stays on your computer.
1c. The feedback form
The game has a button that opens a feedback form in your web browser. Anything you type there is submitted to that form, which is hosted by Google, and Google's privacy policy applies to it. Nothing in the game is sent to the form automatically. We ask you not to put personal information in the form beyond what you are comfortable sharing.
2. What the game does not collect
- Your name, email address, or any contact details
- Your Steam, itch.io, or any other account information
- Your IP address (see 1a - it is visible in transit, never stored)
- Hardware identifiers, MAC addresses, or device serial numbers
- Your location
- Anything from outside the game: no files, browsing history, or other applications
- Voice, camera, or microphone input
- Payment information (purchases are handled entirely by the store you bought the game on)
The game contains no advertising and no third-party analytics SDK.
3. Why we collect it
We collect gameplay telemetry for two purposes only:
- Balancing the game. Which towers get built, which waves end runs, how long an act takes. This is how a one-person studio learns whether wave 14 is too hard without watching over a thousand shoulders.
- Finding bugs and performance problems. A run that ends at 4 frames per second on a particular wave tells us something is wrong there.
Under the GDPR, our legal basis for the automatic telemetry is legitimate interest in improving the game, balanced against the fact that the data is pseudonymous and low-risk. Our basis for the opt-in run log and the feedback form is your consent, which you give by choosing to send them.
We do not sell this data, share it with advertisers, or use it for anything other than making the game better.
4. Where it goes and who handles it
- Cloudflare, Inc. operates the Workers that receive telemetry and run logs. Cloudflare acts as our data processor.
- GitHub, Inc. hosts the private repository where shared run logs are stored.
- Google LLC hosts the feedback form.
None of these companies are given access to the data for their own purposes. Data may be processed in the United States.
5. How long we keep it
- Gameplay telemetry is kept for as long as it is useful for balancing the current version of the game, and is deleted or aggregated no later than 24 months after collection.
- Shared run logs are kept for as long as the bug or balance question they relate to is open, and deleted no later than 24 months after collection.
- Feedback form responses are kept until we have acted on them.
6. Your choices
- Turn off telemetry. Open Settings in the game and switch off "Send anonymous gameplay data". No further snapshots are sent. Snapshots already sent cannot be recalled, because we have no way to tell which ones were yours.
- Don't share the run log. Choose No at the quit prompt, or simply close it.
- Reset your client ID. Delete the game's settings file and a new random ID is generated on the next launch. The old ID cannot be linked back to you by us or anyone else. On Windows the file is at
%APPDATA%\Break of Dawn\settings.cfg. - Delete local data. Your run history, seed history and settings are stored in the same folder. Deleting the folder removes everything the game has saved.
Because the telemetry contains no personal identifiers, we cannot look up, correct, or delete "your" records on request - we have no way to know which records are yours. That is by design.
If you are in the EU, UK, or a jurisdiction with similar rights and believe we hold personal data about you, contact us using the details below and we will respond within 30 days.
7. Children
Break of Dawn is not directed at children under 13 (or under 16 where that is the local threshold). We do not knowingly collect personal data from children. The game collects no personal data from anyone, so there is no mechanism by which a child's personal data could be collected through it.
8. Steam and other storefronts
If you bought or downloaded the game on Steam, Valve's Steam client collects its own data under Valve's privacy policy, which we do not control. The same applies to itch.io or any other store. This policy covers only what Break of Dawn itself does.
9. Changes to this policy
If we change what the game collects, we will update this page and change the effective date at the top. Changes that expand what is collected will be announced in the game's update notes.
10. Contact
Questions about this policy or about your data:
kalyxgamestudio@gmail.com
Kalyx Games, United States
This policy was written in plain language on purpose. If any part of it is unclear, tell us and we will fix the wording.